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package gameutil;

import com.jme3.math.Vector3f;

/**
 *
 * @author Lcn
 */
public class Globals {

    /**
     * 
     */
    public static final String TERRAIN_PATH = "Scenes/testScene.j3o";
//    public static final String TANK_MODEL_PATH = "Models/HoverTank/Tank.j3o";
    public static final String TANK_MODEL_PATH = "Models/Tank/tank.j3o";
//    public static final String TANK_MODEL_PATH = "Models/tank.j3o";
    public static final String BULLET_MODEL_PATH = "Models/Bullet/Rocket.j3o";
    public static final Vector3f INIT_POS = new Vector3f(0, 5, 0);
    /**
     * 
     */
    public static final boolean PHYSICS_THREADED = true;
    /**
     * 
     */
    public static final boolean PHYSICS_DEBUG = false;
    public static final float PHYSICS_FPS = 1f / 30f;
    /**
     * 自动控制
     */
    
    
    
    //gui
    public static final String bubblesEffectpic1 = "Textures/gui/bubble-64x64.png";
    public static final String bubblesEffectpic2 = "Textures/gui/bubble-32x32.png";
    public static final String logoEffectpic1 = "Textures/gui/logo_64.png";
    public static final String logoEffectpic2 = "Textures/gui/logo_32.png";
    
}
